#novice lv1-15
automacro Novice1 {
exclusive 1
run-once 1
base == 1
class Novice
call {
do conf lockMap moc_fild12
do conf attackUseWeapon 1
do conf route_randomWalk 1
do conf attackDistance 1.5
}
}
#change job archer
automacro level_15 {
priority 1
exclusive 1
run-once 1
base >= 15
class Novice
call {
do conf lockMap morocc
do c @load
pause 3
do move 161 112
do conf autoTalkCont 1
do talknpc 163 115 c c r0 r2 c r0 c
}
}
#buy bow
automacro buy_bow {
priority 2
inventory "Composite Bow [3]" = 0
map morocc
class Archer
exclusive 1
job = 1
run-once 1
call {
pause 3
do move 175 98
do talknpc 174 101 c
pause 2
do store
pause 2
do buy @store (Composite Bow)
pause 2
do eq Composite Bow [3]
do move 147 101
do talknpc 147 102 c
pause 2
do store
pause 2
do buy @store (Silver Arrow) 1500
pause 2
do eq Silver Arrow
pause 2
do talknpc 147 102 c
pause 2
do store
pause 2
do buy @store (Fly Wing) 100
}
}
#lv archer
automacro archer_15 {
priority 3
exclusive 1
run-once 1
class Archer
base >= 15
call {
do move 159 99
do talknpc 160 97 c r2 r24 c r0
do conf lockMap pay_dun00
}
}
#job 41 change hunter
automacro job41 {
priority 4
exclusive 1
run-once 1
class Archer
job >= 41
call {
do conf lockMap morocc
do c @load
pause 3
do move 161 112
do talknpc 163 115 c c r0 c c r0 c
}
}
#Hunter Buy bow
automacro Hun_buy_bow {
priority 5
exclusive 1
run-once 1
class Hunter
job = 1
call {
pause 2
do autosell
pause 1
do move 175 98
do talknpc 174 101 c
pause 2
do store
pause 2
do buy @store (Hunter Bow)
pause 2
do eq Hunter Bow
}
}
#Hun lv
automacro Hunlv {
priority 6
exclusive 1
run-once 1
class Hunter
job = 1
call {
do move 159 99
do talknpc 160 97 c r3 r13 c r14
do conf lockMap gl_prison
do conf route_randomWalk 0
do conf attackDistance 10
}
}
#Hunter 99
automacro hun99 {
priority 7
exclusive 1
run-once 1
class Hunter
base == 99
call {
do c @load
pause 3
do autosell
do move 161 112
do talknpc 163 115 c c r0 r0 c r0 c
}
}
### add stat and ab
automacro stat_add {
timeout 200
base > 1
call {
do stat_add agi
}
}
automacro stat_add2 {
timeout 60
base > 1
call {
do stat_add dex
}
}
automacro ab {
status not Blessing
exclusive 1
run-once 1
call {
do talknpc 158 97 c
release ab
}
}
automacro getsp {
map gl_prison
sp < 10%
exclusive 1
run-once 1
call {
do c @load
pause 2
do talknpc 158 97 c
pause 2
do talknpc 160 97 c r3 r13 c r14
release getsp
}
}
automacro buy_Arrow {
equipped not Silver Arrow
exclusive 1
run-once 1
call {
do c @load
pause 3
do move 147 101
pause 1
do talknpc 147 102 c
pause 2
do store
pause 2
do buy @store (Silver Arrow) 1500
pause 2
do eq Silver Arrow
pause 2
do talknpc 160 97 c r3 r13 c r14
release buy_Arrow
}
}
#high class
automacro highNovice1 {
priority 8
exclusive 1
run-once 1
base == 1
class High Novice
call {
do conf lockMap moc_fild12
do conf attackUseWeapon 1
do conf route_randomWalk 1
do conf attackDistance 1.5
}
}
#change job high archer
automacro high_level_15 {
priority 9
exclusive 1
run-once 1
base >= 15
class High Novice
call {
do conf lockMap morocc
do c @load
pause 3
do move 161 112
do talknpc 163 115 c c r0 r0 c c
}
}
#lv high archer
automacro high_archer_15 {
priority 10
exclusive 1
run-once 1
class High Archer
base >= 15
call {
do eq Silver Arrow
do eq Composite Bow [3]
do move 159 99
do talknpc 160 97 c r3 r24 c r0
do conf lockMap pay_dun00
}
}
#job 50 change sniper
automacro job50 {
priority 11
exclusive 1
run-once 1
class High Archer
job == 50
call {
do conf lockMap morocc
do c @load
pause 3
do move 161 112
do talknpc 163 115 c c r0 c c r0 c
}
}
#lv sniper
automacro Sniperlv {
priority 12
exclusive 1
run-once 1
class Sniper
job = 1
call {
do eq Hunter Bow
do move 159 99
do talknpc 160 97 c r3 r13 c r14
do conf lockMap gl_prison
do conf route_randomWalk 0
do conf attackDistance 10
}
}
#sniper 99
automacro sni99 {
priority 13
exclusive 1
run-once 1
class Sniper
base == 99
call {
do c @load
pause 3
do autosell
do quit
}
}
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